Jedi Defense: It’s great being able reflect blaster bolts back where they came from.
Implants: You’ll get the first two levels for free with this build, so pick up the last one when you get the chance. Once you get your lightsaber you’ll pretty much want to use this in lieu of your regular attack.ĭueling: Getting a boost to both your attack and defense for simply wielding your lightsaber is quite nice. All of them should be maxed out unless indicated otherwise.įlurry: Your main damage dealer. The rest of your stats are invested into evenly for a well-rounded character. On the other hand, you can live without having extra Strength for this build all that means is that you won’t do as much damage. As it’ll determine your ability to both hit and avoid things, it’s your most important stat. Put whatever attribute points you get on levelups into Dexterity. That’s what you’ll want your starting stats to look like. You’ll want to swap him out for more capable frontliners as soon as you can though.
If you want more details on how to develop these party members, this guide has good builds for both of them.Ī note for the earlygame: Since this character will need to hang back and use a blaster until he can use a lightsaber, I recommend having Carth use a melee weapon and take care of the frontlines. As for Juhani, just make sure that she gets Power Attack, Force Speed, and a doublesaber and she’s good to go. I do recommend giving her Flurry/Rapid Shot (depending on her weapon) though. Melee or ranged, one weapon or two, it’s your choice. Mission’s sneak attack bonus applies to enemies you stun with Stun/Stasis/Stasis Field, so she’s capable of dealing lots of damage in conjunction with your character. Once you become a Consular, invest into Persuade, Computer Use, and Repair, in that order of priority. Skills: As a Scout, invest all your skill points into Computer Use and Repair. Again, I wanted to try out a light-sided Consular with this build. I only took Scout to level 5 before switching to Consular in order to get more force points/powers.Īlignment: Light Side. Like I said, a big part of this build is this class combo. The details of the build are as follows:Ĭlass: Scout -> Consular. The Duelist usually opens battles by using Stun/Stasis/Stasis Field to stun his opponents and follows up with Flurry attacks augmented with Force Speed. I also wanted to try out a light-sided Consular (my Consulars usually go dark side for the greater variety of offensive force powers). Secondly, I wanted to try out the Scout -> Consular class combo, as it was the only Consular-based class combo I hadn’t tried yet. First of all, I wanted to try using a single saber and Flurry (if you’ve seen my other builds, you’ll notice that I usually go with a doublesaber and Power Attack).
This build, like so many others, started out because I wanted to try a few things that I normally don’t do in builds.